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Bioshock is a futuristic First Person Shooter (FPS) set in the 1960s. Sounds contradictory? Bioshock is set in the 1960s, in a city called Rapture. This is not, however, any ordinary city. Rapture is an elitist society built secretly and entirely underwater. Founded by a man named Andrew Ryan, he built Rapture, a sprawling underwater metropolis to accommodate the world’s elite scientists, artists, doctors and so on, aiming to free these ’superior’ individuals from the entrapments of the world that inhibits their technological and social advancement.
Noble his ideals may be, but Rapture eventually was consumed by civil war. Advanced technology in Rapture bred flagrant abuse of genetic modifications through the creation of plasmids. Plasmids gave the people of Rapture power to genetically enhance themselves, even producing special superhuman powers. Excessive use lead to genetic mutation of both the body and mind, turning much of the population into mindless walking corpses, scavenging the streets of Rapture for more EVE and ADAM - the fuel for more genetic splicing.
You play the role of Jack, the survivor of a plane crash who stumbles upon the underwater world of Rapture. You have to fight through the swarms of the mutated Rapture citizens called splicers with weapons that you find, as well as making use of plasmids that grant special abilities. Abilities include telekinesis, giving the user the ability to pick up and throw objects with the sheer power of will; pyrokinesis, the ability to control fire and set foes alight; lightning bolt, the ability to electrocute enemies with electricity coursing through your fingertips.
Theses abilities are fundamentally dependent on ADAM, a substance that is the fuel for genetic changes. The primary source of ADAM is through harvesting of ‘Little Sisters’ who can be found wandering around the levels. Little Sisters are young girls who have been utilized to process and produce ADAM, by attaching a parasite in their bodies. They are protected by formidable foes called ‘Big Daddies’ who are large beings clad in iron armor. The morality issue then comes into play - the player has to decide between killing the young girls and coldheartedly harvesting the ADAM, or to cure the girls with a plasmid, in which case, gaining a significantly lower amount of ADAM. This unique aspect of the game will determine the outcome of the storyline ultimately, and is a very interesting change from the standard FPS that I have encountered.
Bioshock has a very interactive gameplay environment. I liked how the combination of using plasmids, weapons and tactics works to effective combat enemies. Choosing the right kinds of plasmids in the correct situations and you will find fights much easier. For example, when fighting a huge group of splicers, it is best to lure them all into a pool of water then hitting them with an electrobolt. This would eliminate all of them in one go, instead of wasting ammunition shooting them down one at a time. If you try to incinerate them with the plasmid, the artificial intelligence (AI) is smart enough to jump into a pool of water, extinguishing the flames. Furthermore, there are a variety of ammunitions to pick for the appropriate circumstances. Anti-armor counters Big Daddies effectively, while anti-personnel rounds have an excellent effect on taking down ordinary splicers.
The graphical engine for Bioshock is rather impressive. Passing by under a stream of water will cause your vision to blur as if water got into your eyes, taking a melee hit from a splicer will cause your vision to blur and shake, your hand becomes scarred and burnt after equipping the Incinerate plasmid. The whole city of Rapture is portrayed in much detail and is quite the visual feast.
Expectedly, the demands on a computer are very high. 2GB of RAM, at least a 8600GTS graphics card, and an Intel Core 2 Duo processor. The game runs best, however, on a Windows Vista operating system to fully utilize the DirectX 10 graphical display. These specifications, though not as demanding as Crysis, are still formidable and something the casual gamer would not be able to provide. Bioshock does not offer graphics as realistic as Crysis, but it is still a milestone in modern games.
The political references in Bioshock to stem cell research as well as morality issues set a very interesting stage for this highly-acclaimed FPS. It has much more of a realistic feel as players now decide on the outcome of the story, and it provides Bioshock with a extra dimension and depth that is missing in other FPSs. The plasmid and weapon system is one of the best I have ever played on and in my opinion it is a very creative concept. I would strongly urge avid FPS-gamers to give Bioshock a try, if you have not already.
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(1 votes, average: 4 out of 5)
I would classify myself as an avid First-Person Shooter (FPS) gamer, having played games like Half-Life, Doom, Hitman and F.E.A.R. Sure enough, these games are great and much fun to play, but nothing I have ever played comes close to comparing with Crysis. Needless to say, this game is 5 out of 5 for me. Allow me to elaborate.
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