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For a whole decade, The Command & Conquer (C&C) series has brought to us much joy, entertainment and also frustration from battling against the AIs. From the first series of Command & Conquer, to Red Alert, to Generals and finally, after one whole decade, it arrived at what it is today, Command & Conquer 3: Tiberium Wars. Some of us only just started playing, others played it for a large portion of our childhood. It has changed its production company several times, from the initial producers of Westwood Studios, to Petroglyph Games and finally, to Electronic Arts (EA). Despite the change in game producers, RTS gamers like myself don't really mind, as long as the game is still alive and running. Indeed, Command & Conquer had somehow emerged into our lives, becoming a part of the life of RTS players like myself.
In this version, the "good guys" are known as the United Nations' Global Defense Initiatives (GDI) and they battle against the evil terrorists of a quasi state known the Brotherhood of Nod (NOD). Similar to Red Alert 2: Yuri's Revenge, halfway through the mission of either faction, a third faction would be introduced. This time, this faction is actually extra-terrestrial lifeforms known as the Scrins. In this version, the tiberium is a precious material that could be harvested for energy or for the use of manufacturing weapons of mass destruction. The GDIs are trying to prevent the NODs from manipulating the tiberium to produce weapons while they themselves want to actually harvest the tiberium for their own good.
Tiberium had been alive for a long time in C&C for a long time already. Initially, it was a type of resource in C&C series. However, when Red Alert was released, it split the population of C&C players up. Red Alert had no mention of tiberium at all and hence, some players do not consider that as part of the C&C series. The other faction thought that since it was created by the developers who moved to Petroglyph Games (the same people who created C&C), it should also be part of the C&C series.
Command & Conquer 3 provides the players with the ability to somehow control how each individual mission plays out. For example, some acts allow the players to play a certain scenario before another. The stuff unlocked at the previous scenario would be able to work in the following scenarios of the same act. Also, the multi-player mode provides players to pit their strategy of C&C3 with each other. Some may prefer the defensive approach while others, the offensive. When battling against the AI, either methods would be able to work. Hence, this causes some players to often debate against each other as to whether which tactic would be a better one. Hence, with the multi-player mode, players could actually battle against each other to test out their strategies and to prove once and for all, which is the better one.
All in all, Command & Conquer 3: Tiberium Wars is a game that allows people from all ages to play, as long as they could take up the pressure from the game and withstand the frustration of losing to AIs. For the C&C loyals, this is a must for you.
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