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	<title>Review Column &#187; Games &amp; Others</title>
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	<link>http://www.reviewcolumn.net</link>
	<description>reviews everything else</description>
	<pubDate>Thu, 04 Dec 2008 14:05:22 +0000</pubDate>
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			<item>
		<title>Abercrombie &#038; Fitch</title>
		<link>http://www.reviewcolumn.net/2008/08/10/abercrombie-fitch/</link>
		<comments>http://www.reviewcolumn.net/2008/08/10/abercrombie-fitch/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 08:11:52 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[abercrombie &amp; fitch review]]></category>

		<category><![CDATA[brand review]]></category>

		<category><![CDATA[label review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=352</guid>
		<description><![CDATA[It is your trendy, upscale teen store but its successful branding sets it apart from others...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/4stars.png" alt="4 stars" /></p>
<p style="text-align: justify;"><img class="size-full wp-image-639" style="margin: 5px; float: left" title="Abercrombie &amp; Fitch" src="http://www.reviewcolumn.net/wp-content/uploads/2008/08/abercrombie-and-fitch.jpg" alt="Abercrombie &amp; Fitch" width="360" height="204" /><strong>Abercrombie &amp; Fitch</strong> (commonly referred to as &#8216;A&amp;F&#8217;) is an American clothing company that specializes in producing fashionable sporting apparel and is considered an international designer label. It is a globally renowned brand of clothing, featuring their iconic men&#8217;s polo T-shirts with their trademark moose logo. A&amp;F has a distinct style and cut and has termed their own apparel as &#8216;Casual Luxury&#8217;.</p>
<p style="text-align: justify;">The brand operates three flagship stores and a whole multitude of smaller branches. The three flagship megastores are located in Fifth Avenue (New York City), The Grove (Los Angeles) and Savile Row (London). There are plans to open a new international flagship store in Tokyo in early 2009.</p>
<p style="text-align: justify;">The distinctive features of Abercrombie &amp; Fitch clothing is the graphical humour and unabashed jibes at certain parts of the American society. This drew mixed reactions from consumers in America, some being outraged at how sports or minority were being ridiculed; some adored the slapstick humour and blatant insults dished out. As a result of all the hype, A&amp;F was labelled a brand pandering to the &#8216;white, American pretty boys and girls&#8217; and is &#8216;all about sex, something this country is so cynical about&#8217;.</p>
<p style="text-align: justify;">This generated much criticism for A&amp;F, with many groups such as religious and minority groups boycotting the label. One example occurred in November 2005, when Abercrombie &amp; Fitch launched a T-shirt that read &#8216;Who needs brains when you have these?&#8217;, in a blatant reference to large breasts and dumb females. The Women and Girls Foundation of Southwest Pennsylvania launched a nation-wide &#8216;girl-cott&#8217; of the store in response to the undermining of females. Eventually the company stopped production of the T-shirts, however, it left much negative publicity on the brand.</p>
<p style="text-align: justify;">Gradually, the theme and styles of Abercrombie &amp; Fitch clothing evolved. Less emphasis is put on loud and shocking designs on T-shirts, but rather more focus was put into improving the materials and cuts of their clothing. The iconic Abercrombie polo tees feature their distinctive muscle-fit and trademark stripes, made of high-grade sueded cotton. The moose logo is embroidered in most designs and they come with unique double-layer velvet neck taping.</p>
<p style="text-align: justify;">Most complaints are that the A&amp;F label is grossly overpriced. Also, there were many comments that A&amp;F is racist, not employing minority sales personel and models. Yet, we still do see A&amp;F using black and Asian models and sales staff, especially in New York.</p>
<p style="text-align: justify;">Price, I feel, is a big deterrent for potential consumers. I refer to, not only the retail price, but also the absurb shipping costs A&amp;F levy on overseas shipping. As A&amp;F only have international outlets in London and Canada, most international buyers would have to pay for the item, as well as the shipping fees, which is more expensive than the item in most cases.</p>
<p style="text-align: justify;">Basically, <strong>Abercrombie &amp; Fitch</strong> is your trendy, upscale teen store but its successful branding sets it apart from others. You will definitely find the clothes to be of good quality, with exceptional materials and workmanship. The styles appeal greatly to the mainstream consumers, my personal favourite are the Muscle-fit and Classic-fit for men&#8217;s polo T-shirts. The trademark sueded material from A&amp;F makes their clothing supremely comfortable to wear, even in the humid conditions in Asia. Even without physically entering the Asian market, it has already successfully carved out a niche for itself. Thus is the success of the branding of the label. Price aside, I do hope that Abercrombie &amp; Fitch would expand further into Asia, as the styles are exceptionally trendy and fashionable, and spare me the agony of paying for shipping.</p>
<p><a title="Abercrombie &amp; Fitch Store Locator" href="http://www.abercrombie.com/storelocator/basicSearch.jsp?storeId=10051" target="_self">Find the Abercrombie &amp; Fitch Store nearest you</a> or <a href="http://www.reviewcolumn.net/view/abercrombiefitch.php">Click here to buy some of the Abercrombie &amp; Fitch products</a><img src="http://www.assoc-amazon.com/e/ir?t=revicolu-20&#038;l=ur2&#038;o=1" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
<strong>Rate this label, give us your rating:</strong><br />
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		<item>
		<title>Cabal Online (PC)</title>
		<link>http://www.reviewcolumn.net/2008/07/11/cabal-online-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/07/11/cabal-online-pc/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 04:44:12 +0000</pubDate>
		<dc:creator>shabbies</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[cabal online review]]></category>

		<category><![CDATA[game review]]></category>

		<category><![CDATA[mmorpg review]]></category>

		<category><![CDATA[pc game review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=592</guid>
		<description><![CDATA[The missions in Cabal Online tend to be overwhelming and never-ending...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/3stars.png" alt="3 stars" /></p>
<p style="text-align: justify;"><img class="alignleft size-full wp-image-606" style="margin: 5px; float: left" title="Cabal Online" src="http://www.reviewcolumn.net/wp-content/uploads/2008/07/cabal-online.png" alt="Cabal Online" width="360" height="270" /><strong>Cabal Online</strong> is a <em>Massively-Multiplayer Online Role-Playing Game</em> (<strong>MMORPG</strong>) that is built upon the legend of the ancient world. Players are taken into the world of Cabal, understanding the storyline and their purpose of existence. In the world of Cabal Online, players can choose among 6 character classes (known as Authentic Six), namely <em>Warrior</em>, <em>Blader</em>, <em>Mage</em>, <em>Force Shielder</em>, <em>Force Archer</em> and <em>Force Blader</em>. The first 3 are the &#8216;basic&#8217; characters but without the power of the force, the latter three are the &#8216;advanced&#8217; jobs, incorporated with the power of the force. Although the latter may all sound fanciful, there isn&#8217;t really much difference in those characters in terms of capabilities, it rather, depends on how one plays the character.</p>
<p style="text-align: justify;"><strong>Currency:</strong> In Cabal Online, the currency used is known as Alz, and it is the most basic form of trade, unlike other games that depend a lot of jewels or other rare materials gotten from monsters. Also, Alz can be &#8216;earned&#8217;, like any other games, from monsters and selling items to shops.</p>
<p style="text-align: justify;"><strong>Equipment:</strong> Each job has their own set of armoury. Although 2 characters would share the same type of equipment, the armour would require different stats to equip for each character. There are Martial armours, worn by Bladers and Mages, Battle armours for Force Bladers and Force Archers, and also Armour suits worn by Warriors and Force Shielders. There are several advantages for it being set this way. It makes it a lot easier to sell off your armours, since there is a large demand for it. However, this advantage brings about some obvious problems - it is awfully difficult to buy your items since there are others out there requiring the same items. It is up to the players themselves to get the best deals and become the strongest character.</p>
<p style="text-align: justify;"><strong>Mission:</strong> The unique thing that differentiates Cabal Online from many other MMORPG games has to be the fact that the missions tend to be overwhelming and never-ending. The missions are linked to one another, with main missions and other side quests. The storyline is split into several main missions which will bring the player through different worlds and maps, leading them to exploration and the hunt on stronger monsters. This allows players to experience the storyline of Cabal Online, to understand truly what made Cabal possible. The earlier maps are Bloody Ice, Desert Scream and Green Despair. As players progress through the quests, they would be brought to other towns and areas such as Port Lux, Fort Ruina, Forgotten Ruin, Lake Side and Undead Ground. They would have to battle monsters that never tested their strength to such an extent, difficult battles await as the players explore the towns of Cabal.</p>
<p style="text-align: justify;"><strong>Battle:</strong> In battles, Cabal Online follows the idea of 3D hunting. Players can move their characters in a 3D manner and engage monsters as they please. Although the levels of players determine the aggressiveness of monsters, some monsters would still be provoked once a player gets into its line of sight. There are combos for the players to throw out with their skills. By throwing in combos, players get skill experience at a faster rate and hence, skill up faster. Cabal allows PvP (Player Versus Player) combat, which means that players could be easily pit against one another to determine who&#8217;s the better of the two.</p>
<p style="text-align: justify;"><strong>Skill:</strong> Cabal is similar to World of Warcraft (WoW) in the sense that skills have to be learnt. The experience level of a character matters lesser as compared to the skill level. A level 60 character with a very high skill rank could defeat a level 100 character who is much weaker in terms of skills. Skills are the basic form of offence. The skill is split into 2 parts, namely Sword and Magic skills.</p>
<p style="text-align: justify;">All in all, for those who want a totally new experience in MMORPG but hate to grill for one single level, <strong>Cabal Online</strong> is the game for you.</p>
<p style="text-align: justify;">For more information, log onto <a href="http://www.cabalonline.com">www.cabalonline.com</a><br />
<strong>Rate this game, give us your rating:</strong><br />
Note: There is a rating embedded within this post, please visit this post to rate it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Counter-Strike: Source (PC)</title>
		<link>http://www.reviewcolumn.net/2008/07/03/counter-strike-source-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/07/03/counter-strike-source-pc/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 11:42:25 +0000</pubDate>
		<dc:creator>shabbies</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[counter strike source review]]></category>

		<category><![CDATA[css review]]></category>

		<category><![CDATA[fps game review]]></category>

		<category><![CDATA[game review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=342</guid>
		<description><![CDATA[It is a game that shifts the already massive population of Counter-Strike gamers to a new height...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/4stars.png" alt="4 stars" /></p>
<p style="text-align: justify;"><img class="size-full wp-image-589" style="margin: 5px; float: left" title="Counter-Strike: Source" src="http://www.reviewcolumn.net/wp-content/uploads/2008/07/counter-strike-source.jpg" alt="Counter-Strike: Source" width="380" height="212" />Headshot! Bet that&#8217;s what many of you can achieve, or at least heard of this term before. Sounds familar, welcome to the world of Counter-Strike (CS). With this newest instalment, <strong>Counter-Strike: Source</strong> brings the world of CS to a whole new realm, with enhanced graphics as well as perhaps more realistic equipment as compared to its predessesor, <em>Condition Zero</em>.</p>
<p style="text-align: justify;">Valve created a much better version of CS and personally I feel that it&#8217;s much closer to reality. An example would be the HE Grenade. (For those who don&#8217;t know what HE means, neither do I. All I know that it&#8217;s a grenade that can blast anyone sky high.) Previously, in Condition Zero, the HE grenade is awfully weak, more than often dealing less than 30% of the target&#8217;s health on a direct hit from in-between his legs. However, it has been revamped in <strong>Counter-Strike: Source</strong>. The damage from it could kill anyone with full health from a direct hit. (Trust me, I&#8217;ve experienced it before and you wouldn&#8217;t know what hit you until you look up to the top left corner of the screen and see that you&#8217;ve been killed by a grenade.)</p>
<p style="text-align: justify;">I almost forgot. For those who still have no idea what CS is about, it is actually a First-Person Shooting (FPS) game. The game allows players to choose from a wide variety of arms, from the Semi-Automatic Machines Guns (SMGs) to rifles and even the shotguns. Common weapons found in the real world could also be found in the game, such as the M4A1 Carbine and the favourites of terrorists, the infamous AK47.</p>
<p style="text-align: justify;">The game&#8217;s split into two teams, one being the terrorists and the other, the counter-terrorists. There are several game modes out there. One being the standard &#8220;Bomb&#8221; maps, where the terrorists have to go to one of the 2 bomb sites out there, set up a C4 charge, and prevent the good guys from defusing it. The second map type is the less-often played &#8220;Save the Hostage&#8221; maps. This time, it will be the terrorists that are camping at the sites where the hostages are held at. The counter-terrorists would have to move in and rescue the hostages, bring them to the save zone. But, there&#8217;s a catch. The hostages are not invulnerable, hence the extensive use of HE grenades to soften the hostage-held sites is not going to work. You&#8217;ll most probably end up killing all the hostages. The last map type is the &#8220;Eradicate the Other Team&#8221; type of maps. As the map type says so, the main objective of teams is not to plant bombs, nor rescue hostages, but shoot the other team to smitereens.</p>
<p style="text-align: justify;">For those who have access to steam, you should be aware that some game modes are modified. For example, in a standard map, deathmatch is enabled. Meaning that you don&#8217;t have to wait for the round to end to restart if you&#8217;re already dead. Instead, you spawn almost right after you die, and could spawn at points spread across the entire map, making it impossible for someone to camp safely without being backstabbed.</p>
<p style="text-align: justify;"><strong>Counter-Strike Source</strong> is a game that is actually featured in major competitive gaming events, such as the World Cyber Games (WCG) and the Championship Gaming Series (CGS). It is definite worth buying if you have been playing CS for quite a while. With a well-established online network already, one could play against players from many places at home, as longer as there&#8217;s access to steam.</p>
<p style="text-align: justify;">All in all, it is a game that shifts the already massive population of Counter-Strike gamers to a new height, with the improved effects and all. Try not to get addicted though, this game is seriously addictive.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Furl%3Dsearch-alias%253Daps%26field-keywords%3Dcounterstrike%2Bsource%26x%3D0%26y%3D0&amp;tag=revicolu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Buy this game</a><br />
<strong>Rate this game, give us your rating:</strong><br />
Note: There is a rating embedded within this post, please visit this post to rate it.</p>
]]></content:encoded>
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		<item>
		<title>Crisis Core: Final Fantasy VII (Sony PSP)</title>
		<link>http://www.reviewcolumn.net/2008/06/26/crisis-core-final-fantasy-vii-sony-psp/</link>
		<comments>http://www.reviewcolumn.net/2008/06/26/crisis-core-final-fantasy-vii-sony-psp/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 18:39:51 +0000</pubDate>
		<dc:creator>nachtebuch</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[crisis core review]]></category>

		<category><![CDATA[game review]]></category>

		<category><![CDATA[psp game review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=572</guid>
		<description><![CDATA[It takes on the depth and complexity of most Final Fantasy plots...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/4stars.png" alt="4 stars" /></p>
<p style="margin-bottom: 0in; text-align: justify;"><img class="size-full wp-image-575" style="margin: 5px; float: left" title="Crisis Core: Final Fantasy VII" src="http://www.reviewcolumn.net/wp-content/uploads/2008/06/crisis-core-final-fantasy-vii-7.jpg" alt="Crisis Core: Final Fantasy VII" width="320" height="211" />No serious discussion of role-playing video games can possibly exist without any mention of the <strong><em>Final Fantasy</em></strong> series. Virtually no other game series has perpetuated so many consoles and lived such a long life. In its many manifestations, the <em>Final Fantasy</em> series is recognised as fantasy role-playing at its best (table-top classics such as <em>Dungeons &amp; Dragons</em><span style="font-style: normal;"> notwithstanding, of course).</span></p>
<p style="margin-bottom: 0in; text-align: justify;"><span style="font-style: normal;">In any case, the </span><em>Final Fa</em><em>ntasy</em><span style="font-style: normal;"> series is everywhere. The most popular instalment of the series, </span><em>Final Fantasy VII</em><span style="font-style: normal;">, has even churned out a mini-series of its own. Known as the </span><em>Compilation of Final Fantasy VII</em><span style="font-style: normal;">, the mini-series tells the complete story of the characters in the original </span><em>Final Fantasy VII</em><span style="font-style: normal;">. This mini-series spans over many different consoles, and </span><strong>Crisis Core</strong><span style="font-style: normal;"> is its representation for the Playstation Portable console.</span></p>
<p style="margin-bottom: 0in; text-align: justify;"><em>Crisis Core</em><span style="font-style: normal;"> is in my opinion one of the best PSP games I have ever played. For starters, it is the only PSP game I have ever played to completion. In terms of gameplay, it is highly interactive with numerous mini-games and side quests to freshen you up whenever you need some relief from the central plot. The missions, accessible from any Save Point, are an excellent source of items and materia (which are basically orbs that enable your character to use certain skills) that help to make questing much easier. In fact, the missions sometimes provide valuable items that can save you from otherwise highly damaging attacks (<em>hint</em>).<br />
</span></p>
<p style="margin-bottom: 0in; text-align: justify;"><span style="font-style: normal;">Especially notable in </span><em>Crisis Core</em><span style="font-style: normal;"> is the rehaul of the combat system. Combat occurs in real-time, unlike in most </span><em>FF</em><span style="font-style: normal;"> games; the interface during battle is, in fact, especially convenient for real-time battles. The L and R buttons are used to browse between the possible materia and attacks you can use (which are shown as a row of orbs in the bottom-right corner of the screen). This allows quick selection of actions so you can respond immediately to what occurs on the battle-screen. The only issue with the system is the auto-locking target system which makes it difficult to control which enemy to attack. This especially causes problems in boss battles when you are trying to focus on the boss but the system automatically focuses your attack on a minion instead. Still, avoiding this issue is possible and overall, the auto-locking target system proves to be a rather minor problem.</span></p>
<p style="margin-bottom: 0in; text-align: justify;"><span style="font-style: normal;">The most major renovation in the battle system is the introduction of the Digital Mind Wave reel, or the DMW. The DMW is a reel that appears in the top-left corner of the battle screen and which churns out random combinations of pictures that you acquire as you progress through the game. The DMW provides certain benefits depending on how the numbers match up; sometimes there is no MP cost for using materia, sometimes you are invincible and cannot be damaged, and sometimes, two images match up at the side and the DMW pops up and fills the entire screen. At this point, if all three reels match, Zack (the character you play) will be able to perform a special attack, depending on what image shows up on all three reels. Occasionally, the reel changes and you get a chance of using a summon. It feels like a pity that you can&#8217;t use special attacks at will sometimes, but generally, the DMW makes combat feel a lot more exciting and can even save your life when things seem to be taking a turn for the worse.</span></p>
<p style="margin-bottom: 0in; text-align: justify;"><span style="font-style: normal;">In terms of the storyline, </span><em>Crisis Core</em><span style="font-style: normal;"> thankfully takes on the depth and complexity of most </span><em>Final Fantasy</em><span style="font-style: normal;"> plots. For those who have played </span><em>FFVII</em><span style="font-style: normal;"> before, </span><em>Crisis Core</em><span style="font-style: normal;"> provides a very powerful backstory (and tells you all about a character who barely appears </span><em>in FFVII </em><span style="font-style: normal;">and makes a cameo appearance at the end of the </span><em>Advent Children</em><span style="font-style: normal;">)</span><em>. </em><span style="font-style: normal;">For those who have not, the plot is intriguing and intricate enough to stand on its own. Of course, once you&#8217;ve finished the game, you can&#8217;t help but be fascinated at how the plot continues in the rest of the </span><em>Compilation of FFVII</em><span style="font-style: normal;"> series. In a way, </span><em>Crisis Core</em><span style="font-style: normal;"> then also functions as an excellent way to introduce yourself to the series, and to the </span><em>Final Fantasy</em><span style="font-style: normal;"> meta-series in general. In fact, with the way </span><strong><em>Crisis Core</em></strong><span style="font-style: normal;"> ends, you can&#8217;t help but stop thinking about the story, and finding out more about </span><em>Final Fantasy VII</em><span style="font-style: normal;"> (if you haven&#8217;t already played it) is an irresistible next step. But that, of course, is another story altogether so I shall not spoil it any further.</span></p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Furl%3Dsearch-alias%253Dvideogames%26field-keywords%3Dcrisis%2Bcore%26x%3D12%26y%3D15&amp;tag=revicolu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Buy this game</a><br />
<strong>Rate this PSP game, give us your rating:</strong><br />
Note: There is a rating embedded within this post, please visit this post to rate it.</p>
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		</item>
		<item>
		<title>(PRODUCT)RED</title>
		<link>http://www.reviewcolumn.net/2008/06/17/productred/</link>
		<comments>http://www.reviewcolumn.net/2008/06/17/productred/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 12:39:00 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[product red]]></category>

		<category><![CDATA[product red review]]></category>

		<category><![CDATA[product(red)]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=296</guid>
		<description><![CDATA[On a lighter note, (PRODUCT)RED has created its own trend and created a following...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/2stars.png" alt="2 stars" /></p>
<p style="text-align: justify;"><img class="alignleft size-full wp-image-559" style="margin: 5px; float: left" title="PRODUCT(RED)" src="http://www.reviewcolumn.net/wp-content/uploads/2008/06/product-red.png" alt="PRODUCT(RED)" width="288" height="49" /><span style="color: #ff0000;"><strong>(PRODUCT)RED</strong></span> is an initiative started by singer Bono (from popular band U2) and Bobby Shriver to raise both awareness as well as funds for Debt AIDS Trade in Africa (DATA) to combat proliferating diseases like AIDS, malaria and tuberculosis. It has now become an established brand with partners like Apple, Gap, Motorola and numerous others.</p>
<p style="text-align: justify;">The crux of this whole (PRODUCT)RED idea is for partner companies like Apple and Motorola to design and manufacture their own products, but in a bright crimson shade, thus RED. These products would be manufactured but in controlled quantities, instantly producing items of limited edition. These RED products are unique and are designed to appeal to the masses as something out of the ordinary. These products are then marketed extensively, with emphasis on helping fight AIDS in Africa, and are usually sold at a higher retail price than the same products not of RED origin. A certain percentage of revenue earned from selling these products would be returned to DATA to fund the AIDS campaign in Africa. The first country identified to receive benefits from (PRODUCT)RED is Rwanda.</p>
<p style="text-align: justify;">Thus far, some RED products include the American Express RED Card, the iPod Nano RED and the Motorola RAZR RED. Some of these products are especially popular with consumers as the red hue gives these products a refreshingly new dimension. Also, many perceive the notion of owning something from (PRODUCT)RED as cool and chic, and it counts as doing a good deed as they would be helping the needy in Africa.</p>
<p style="text-align: justify;">However, many people (inclusive of this author) have questioned the efficacy of the (PRODUCT)RED campaign. Sure enough, it has generated enormous volumes of hype and publicity, but is this publicity about the products being launched or for the beneficiaries of this campaign in Africa? Also I personally question the sincerity of partner companies. Is this partnership built purely on altruistic ideals or is there a profit-driven agenda? I believe that they have gained much monetary as well as intangible benefits from (PRODUCT)RED (massive publicity). Although a share of profits are donated, RED products are usually priced much higher than their non-RED counterparts (close to 30% more for the iPod Nano RED).</p>
<p style="text-align: justify;">Despite its various shortcomings, it is impossible and unfair to ignore the level of awareness (PRODUCT)RED has brought about. Beneath the sensationalism, I feel more people now do recognize the plight of Africans. Moreover, I personally applaud the efforts of Bono in advancing the (PRODUCT)RED cause. He has traveled all over Africa, experiencing the suffering of the needy. He funds many events from his own pocket and urges his fans to help in any way they can.</p>
<p style="text-align: justify;">On a lighter note, <span style="color: #ff0000;"><strong>(PRODUCT)RED</strong></span> has created its own trend and created a following. (PRODUCT)RED is a must-have for the fashion-conscious youths of the generation. For the more pragmatic (let&#8217;s not use &#8216;old-fashioned&#8217; shall we?), (PRODUCT)RED is a waste of hard-earned cash and entirely superfluous. I would feel better donating directly to the Red Cross Society.</p>
<p><a href="http://www.joinred.com/">Visit PRODUCT(RED) official website</a><br />
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		<title>Assassin&#8217;s Creed (PC)</title>
		<link>http://www.reviewcolumn.net/2008/06/07/assassins-creed-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/06/07/assassins-creed-pc/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 11:36:54 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[assassin's creed review]]></category>

		<category><![CDATA[game review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=538</guid>
		<description><![CDATA[It has a commendable gameplay concept, but the actual gameplay falls rather short of the expectations...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/3stars.png" alt="3 stars" /></p>
<p style="text-align: justify;"><img class="size-full wp-image-544" style="margin: 5px; float: left" title="Assassin\'s Creed" src="http://www.reviewcolumn.net/wp-content/uploads/2008/06/assassins-creed.jpg" alt="Assassin\'s Creed" width="198" height="252" /> With much anticipation, I installed the PC version of the highly-rated <strong>Assassin’s Creed</strong> into my computer, after weeks of watching my friends play on the Xbox 360 console. My first impression was that Assassin’s Creed was a very brilliantly-detailed game but the impression I got after hours of game time is that it lacks the muscle in gameplay and content to compete with the very best of its genre.</p>
<p style="text-align: justify;">The storyline revolves around a bartender called Desmond who was kidnapped by a shadowy high-tech organization who forces him to make use of a device called Animus to relive his ancestor’s ‘genetic memory’. Desmond’s ancestor is Altair, a skillful assassin of the time of the Crusades and players will assume control of Altair in the ancient cities of Damascus, Jerusalem and Acre. Altair will receive orders from the leader of his order, the enigmatic Al Mualim and, over the course of the game, plan and escape from numerous assassinations. Along the way, you will occasionally assume control of Desmond during his breaks from the Animus and gradually you will learn about the agenda of the organization and what they intend to do with Desmond’s memories.</p>
<p style="text-align: justify;">In the first city of Damascus, you will undoubtedly have plenty of fun, performing pre-assassination preparatory tasks. Prior to any assassination attempts, you will have to gather some intelligence about the target, location, escape routes and so on. These can be obtained through interrogation of civilians, pickpocketing information and maps or performing tasks for informers in exchange for information. After these are completed, Altair will proceed with the assassination.</p>
<p style="text-align: justify;">This is where the flaws of this game start to be apparent. Despite having an assortment of weapons like the short blade, sword, throwing knifes and a hidden wrist-blade, players will find themselves often using only the wrist-blade for assassination as it guarantees a kill. The assassinations become much of a chore after the first few as majority are routine. Blend into the crowd, gather information, assassinate target, run away. It is horrendously routine and repetitive, so much so that gameplay becomes hopelessly boring.</p>
<p style="text-align: justify;">The most fun and creative aspect of the game is actually the escape from the guards after the assassination. The in-game dynamics and physics are very well modeled; in fact, it is one of the best thus far. The free-running Altair can be commanded to leap across rooftops, run and scale walls, jump from a foothold to another and even dive across merchant stalls in the marketplace. Soldiers will climb after you, throw rocks and shoot arrows at you. Yet even for its most original aspect, Assassin’s Creed falls short again, as there are only three fixed ways to totally elude capture – that is to seek refuge in either a stack of hay, rooftop terrace or to sit innocuously between civilians on a bench.</p>
<p style="text-align: justify;">Fight scenes are decent, with the traditional swordfights being very engaging. However, players might lapse into a repetitive combination as there is a direct counter for sword attacks which could kill enemies in a single hit. Other than this, the set of fighting moves for Altair is really restricted. I often find myself killing the random civilian or guard scattered around in the city just for the sake of picking a fight.</p>
<p style="text-align: justify;">One major inconvenience of Assassin’s Creed is the system requirements. If you thought that Crysis had some killer minimum requirements, Assassin’s Creed’s requirements would be considered mammoth. A dual-core computer setup is mandatory and preferably 512MB of graphic memory coupled with 2GB of RAM memory. All these are the bare minimum for playing and I believe that the demanding requirements would exclude many from enjoying this game.</p>
<p style="text-align: justify;">I would have loved to see elements of Hitman or Crysis in Assassin’s Creed. I would very much prefer to see an improved version of stealth kills, allowing players to execute assassinations in more ways than just the old-fashioned walk-up-and-stab. Perhaps introduce disguises or long-ranged executions or even help of an accomplice. One thing that Assassin’s Creed can adapt from <a title="Crysis review" href="http://www.reviewcolumn.net/2008/04/03/crysis/" target="_self">Crysis</a> is the open-ended nature of both the story and environment. Enemies can be dispatched in countless ways and that would definitely add loads of fun to the game.</p>
<p style="text-align: justify;">Do not expect much from <strong>Assassin’s Creed</strong>. It has a commendable gameplay concept, but the actual gameplay falls rather short of the expectations. This game would provide you maybe two hours of thrilling gameplay before proceeding to bore the living daylights out of you.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FAssassins-Creed-Directors-Cut-Edition%2Fdp%2FB0010EK3SE%3Fie%3DUTF8%26s%3Dsoftware%26qid%3D1212780591%26sr%3D8-2&#038;tag=revicolu-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325">Where to buy this game?</a><br />
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		<title>Hellgate: London (PC)</title>
		<link>http://www.reviewcolumn.net/2008/06/01/hellgate-london-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/06/01/hellgate-london-pc/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 11:38:38 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[game review]]></category>

		<category><![CDATA[hellgate london review]]></category>

		<category><![CDATA[hellgate review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=489</guid>
		<description><![CDATA[This game becomes so entirely repetitive that your interest will die out faster than your character dying to a horde of hellspawns...]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/2stars.png" alt="2 stars" /></p>
<p style="text-align: justify;"><img class="size-full wp-image-533" style="margin: 5px; float: left" title="Hellgate: London" src="http://www.reviewcolumn.net/wp-content/uploads/2008/06/hellgate-london.jpg" alt="Hellgate: London" width="179" height="240" />Imagine the majestic city of London in post-apocalyptic ruin, lair to monstrosities released from the depths of Hell by the ominous Hellgate. The majority of London’s population has been massacred by the merciless creatures, their motive seemingly only to wreak havoc upon the lands. Now imagine yourself as a Knight Templar, remainders of the population that has taken to arms and sworn to die defending against the tide of darkness that has engulfed the land. This is the backdrop of <strong>Hellgate: London</strong>.</p>
<p style="text-align: justify;">In Hellgate: London you choose from 6 classes of characters, namely Evokers, Blademasters, Engineers, Guardians, Marksmen and Summoners. Each of these has their unqiue abilities and roles in play in team combat. For example, the Guardian is a melee attacker capable of soaking up large amounts of damage in combat. Usually Guardians remain at the frontlines of group battles and remain among masses of enemies to inflict maximum damage. Meanwhile, characters like Marksman would hang behind and stay from afar to pick off enemies assailing the Guardian. Choosing your character class is one that would define the entire gameplay experience.</p>
<p style="text-align: justify;">In single player, you will traverse through underground subway stations, completing objectives and missions, before advancing to the next stations. Basically most missions are straightforward – kill a certain number of a type of monster and return to claim your reward. After playing through several stations, I was immensely bored from the similar quests and gameplay. Killing some monsters and then going back to the person who initiated the quest for equipment. This was especially so when I was playing a Guardian, who had limited combat techniques and it was a repetition of seeing the same moves over and over again on the enemies. One good thing was that there was a huge array of monster types, ranging from zombies to leaping insect-like creatures to huge towering humanoids. Fighting with these enemies will hardly be a bore.</p>
<p style="text-align: justify;">Graphical effects have been well-designed and the enemies are diverse in nature. The apocalyptic London environment was brilliantly sculpted to effect. Train wreckages, corpses and whatnot lie ravaged along streets while monstrosities roam the streets aimlessly. However, this does not makeup for Hellgate: London’s most significant flaw – the lack of a defining storyline. The game does not educate the player about the background (other than the opening cutscene) of the game but instead, throws the player right smack into the middle of the conflict without prior briefing. The player will be satisfied by the levels of action but the hollow feeling of not knowing enough will always be there.</p>
<p style="text-align: justify;"><strong>Hellgate: London</strong> offers hardcore players many options in weapon choice. Apart from the weapons and ammunition themselves, many spare parts can be looted from enemies to upgrade your weapons and equipment. This is a very useful and interesting feature but it takes some time to get used to and master. Also, players can mould their characters according to what skills they acquire. Gaining experience from slaying monsters will allow the player to procure and upgrade skills which become increasing powerful. More skills can be unlocked as the story progresses.</p>
<p style="text-align: justify;">Another utter disappointment of Hellgate: London is the multiplayer options. The multiplayer allows the player to connect to the server to play together with players around the world. However, the biggest fault is that the storyline is <em>exactly</em> the same to that of the single player campaigns. This means that you will be doing the <em>exact same thing</em> during single player, except now you have human allies playing alongside you instead of computer AI. This game becomes so entirely repetitive that your interest will die out faster than your character dying to a horde of hellspawns. This is one big setback that I feel should be addressed.</p>
<p style="text-align: justify;"><strong>Hellgate: London</strong> failed to live up to all its hype and my expectations and I would not recommend this game to anyone, less hardcore Diablo fanatics.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Furl%3Dsearch-alias%253Dvideogames%26field-keywords%3Dhellgate%2Blondon%26x%3D11%26y%3D17&amp;tag=revicolu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Where to buy this game?</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=revicolu-20&amp;l=ur2&amp;o=1" border="0" alt="" width="1" height="1" /><br />
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		<title>Worms 4: Mayhem (PC)</title>
		<link>http://www.reviewcolumn.net/2008/05/25/worms-4-mayhem-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/05/25/worms-4-mayhem-pc/#comments</comments>
		<pubDate>Sat, 24 May 2008 17:31:06 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[game review]]></category>

		<category><![CDATA[worms 4 mayhem review]]></category>

		<category><![CDATA[worms review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=458</guid>
		<description><![CDATA[Basically, it is just the old Worms game slightly improved, thrown into a 3D arena...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="/wp-content/2stars.png" alt="2 stars" /></p>
<p style="text-align: justify"><img class="size-full wp-image-505" style="margin: 5px; float: left" title="Worms 4: Mayhem" src="http://www.reviewcolumn.net/wp-content/uploads/2008/05/worms-4-mayhem.jpg" alt="Worms 4: Mayhem" width="182" height="259" />Which self-respecting gamer would not admit to feeling at least the slightest tinge of nostalgia after hearing &#8220;Worms&#8221;? This series is the most old school game series that I could care to remember. I remember playing Worms in 2D when I was twelve, having fun blasting opponent worms to oblivion with the Holy Hand Grenade. After so many years, Worms has evolved from a 2D landscape, to a new 3D one.</p>
<p style="text-align: justify;"><strong>Worms 4: Mayhem</strong> is by far, not a new game. It was launched in 2005, to mixed reactions. This was considered something like a follow-up/improvement to the earlier Worms 3D. Worms 4: Mayhem introduced several new additions to the Worms arsenal, notably poison arrows and a sniper rifle. The player will take control of the Worms on a 3D landscape (modeled after architecture during Medieval, the Old West and modern times). Basically, it is just the old Worms game slightly improved, thrown into a 3D arena.</p>
<p style="text-align: justify;">However, despite having said that, it is an entirely new ballgame. The difference between marshaling your Worms in 2D and taking control of them individually in first-person in a 3D environment is vast. When firing bazookas, trajectory is no longer bi-directional, and this adds a significantly large degree of challenge to the players. Even basic navigation of the terrain is arduous in 3D, and you risk plunging your Worm to death in many cases. It adds a sense of novelty to the Worms franchise as gameplay feels more &#8216;down-to-earth&#8217;, with personal control of the individual Worms through their eyes.</p>
<p style="text-align: justify;">The downside of this is that, although it adds a good measure of novelty to the game, the game becomes that much more difficult to play. Navigating the uneven 3D using the ungainly Worms is a nightmare; I often end up accidentally killing my Worms. Also, using the scope of a sniper rifle to take out enemy Worms do not have the same sadistic but entertaining effect of dropping a Holy Hand Grenade on them (while mouthing &#8220;Hallelujah!&#8221;). The visual effects are nothing to be proud of, in fact, I felt that the explosive effect was better in 2D. Worms 4: Mayhem does not provide much depth of play; for example, it&#8217;s actually easier and more straightforward to hop up to a nearby enemy Worm and club him off the ground and into the water than trying to aim a bazooka through a scope. This takes the fun off blasting things up, which is the tried-and-tested-to-be-effective success formula for the Worms series.</p>
<p style="text-align: justify;"><strong>Worms 4: Mayhem</strong> gives a new dimension to Worms play, but much of the gameplay is similar to that of the previous Worms 3D episode. Critics have argued that the little improvement made does not justify the purchase of this title. If you grew up loving the act of maniacally blowing up Worms with an assortment of incendiaries, you would do better to stick to Worms in a 2D landscape.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Furl%3Dsearch-alias%253Dvideogames%26field-keywords%3Dworms%2B4%2Bmayhem%26x%3D8%26y%3D28&amp;tag=revicolu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Buy this game from Amazon</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=revicolu-20&amp;l=ur2&amp;o=1" border="0" alt="" width="1" height="1" /><br />
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		<title>Colin McRae: DiRT (PC)</title>
		<link>http://www.reviewcolumn.net/2008/05/17/colin-mcrae-dirt-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/05/17/colin-mcrae-dirt-pc/#comments</comments>
		<pubDate>Fri, 16 May 2008 23:36:10 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[colin mcrae dirt review]]></category>

		<category><![CDATA[dirt review]]></category>

		<category><![CDATA[game review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=457</guid>
		<description><![CDATA[Street racing games are all the rage recently, ever since the start of the 'The Fast And The Furious' franchise till the climax of the 'Tokyo Drift' episode. Sending heavily modified cars screaming down a busy city street while avoiding police...]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="/wp-content/4stars.png" alt="4 stars" /></p>
<p style="text-align: justify;"><img class="size-full wp-image-505" style="margin: 5px; float: left" title="Colin McRae: DiRT" src="http://www.reviewcolumn.net/wp-content/uploads/2008/05/colin-mcrae-dirt.jpg" alt="Colin McRae: DiRT" width="205" height="254" />Street racing games are all the rage recently, ever since the start of the &#8216;The Fast And The Furious&#8217; franchise till the climax of the <em>Tokyo Drift</em> episode. Sending heavily modified cars screaming down a busy city street while avoiding police - this seems an all-too-familiar scene in racing games like &#8216;Need For Speed&#8217;. The latest racer that I got my hands upon cuts a much different scene. <strong>Colin McRae: DiRT</strong> is one of the better racers that I have played in recent times.</p>
<p style="text-align: justify;">While many might not agree to playing racing games on a computer keyboard, DiRT has provided me endless hours of fun on the virtual outdoor tracks. The most remarkable feature is the breathtaking display of graphics. Overall, scenery, car designs, tracks and weather elements are modeled to near perfection. Watch the tires kick up dirt and burn smoke as a car navigates a sharp turn, blaze through sheets of rain on the tracks in chilly Japan; each individual detail is taken care of. My favourite aspect of detail is the vehicular damage. Taking a slight rub against rails will leave scratches on the paintjob, knocking an opponent racer dislodges his bumper and crashing your car into a barricade turns it into a flattened wreck.</p>
<p style="text-align: justify;">Racing dynamics are standard, although cars feel lighter than they look. It is easy to pick up even for racing novices. Basically the difference between DiRT and games like Need For Speed is that there are no objectives to clear other than clocking the best timing on the track against other racers. In this sense, DiRT focuses more on the racing aspect, whereas games like NFS focus more on developing the plot through racing. With this said, DiRT sacrifices storyline for more race quality. This may be good for hardcore racing fans, but the whole process does get repetitive after some time, especially for the uninitiated. DiRT tries to alleviate this problem by offering us a wide variety of race vehicles of different classes. Each handles different and the range of the vehicles present are quite impressive.</p>
<p style="text-align: justify;">The downside of <strong>Colin McRae: DiRT</strong> is that the superior graphics and model engine comes at a cost to performance. You will need a relatively high-end machine to run everything smoothly. Solo races will hardly pose any problems, but once you are squaring off beside three or more cars, gameplay gets choppy and frame rates drop to unsatisfactory levels. Although these can be occasional, it is a true annoyance. Furthermore, the multiplayer system on DiRT is largely deplorable. Only two types of races are supported - hillclimb and rally. Basically you can race against 20 or so racers online simultaneously. That sums up the entire online gaming experience on DiRT.</p>
<p style="text-align: justify;">While DiRT will not please many fans of the Colin McRae series, this is sure to &#8216;wow&#8217; the crowd with the awesome graphics and will appeal to most racer novices. This game&#8217;s depth is unparalleled, with the multitude of races and championships. Just make sure your computer has the capability to support the high demands of this graphic-intense racer.</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Furl%3Dsearch-alias%253Dvideogames%26field-keywords%3DColin%2BMcRae%253A%2BDiRT%26x%3D0%26y%3D0&amp;tag=revicolu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Click here to buy this game</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=revicolu-20&amp;l=ur2&amp;o=1" border="0" alt="" width="1" height="1" /><br />
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		<title>Frontlines: Fuel of War (PC)</title>
		<link>http://www.reviewcolumn.net/2008/05/09/frontlines-fuel-of-war-pc/</link>
		<comments>http://www.reviewcolumn.net/2008/05/09/frontlines-fuel-of-war-pc/#comments</comments>
		<pubDate>Fri, 09 May 2008 05:32:19 +0000</pubDate>
		<dc:creator>criimson</dc:creator>
		
		<category><![CDATA[Games &amp; Others]]></category>

		<category><![CDATA[fps game]]></category>

		<category><![CDATA[fps game review]]></category>

		<category><![CDATA[frontlines]]></category>

		<category><![CDATA[frontlines fuel of war]]></category>

		<category><![CDATA[frontlines review]]></category>

		<category><![CDATA[game review]]></category>

		<guid isPermaLink="false">http://www.reviewcolumn.net/?p=450</guid>
		<description><![CDATA[ReviewColumn&#8217;s rating :

Frontlines: Fuel of War is one realistic scenario depicted in this new PC game from Kaos Studios. The year is 2024 and the future seems hopelessly bleak as the world powers are embroiled in a global conflict because of an energy crisis. Gas and oil supplies dwindle, prompting a mad scuffle between major [...]]]></description>
			<content:encoded><![CDATA[<p><strong>ReviewColumn&#8217;s rating :</strong><br />
<img src="http://www.reviewcolumn.net/wp-content/3stars.png" alt="3 stars" /></p>
<p style="text-align: justify;"><img class="size-full wp-image-496" style="margin: 5px; float: left" title="Frontlines: Fuel of War" src="http://www.reviewcolumn.net/wp-content/uploads/2008/05/frontlines-fuel-of-war.jpg" alt="Frontlines: Fuel of War" width="169" height="238" /><strong>Frontlines: Fuel of War</strong> is one realistic scenario depicted in this new PC game from <em>Kaos Studios</em>. The year is 2024 and the future seems hopelessly bleak as the world powers are embroiled in a global conflict because of an energy crisis. Gas and oil supplies dwindle, prompting a mad scuffle between major powers to establish control over the remaining stashes of fossil fuel. The main players are the Western Coalition, formed by the United States and the European Union, and the Red Star Alliance, consisting of the Russian Federation and the People’s Republic of China. Certainly, the problem of diminishing fuel supplies is one problem which is rooted in current-day context.</p>
<p style="text-align: justify;">This is a First-Person Shooter (FPS) and in my opinion, all FPS should belong solely to the PC, thus this review would be focused on the PC version and not the Xbox 360 one. The main defining characteristic of Frontlines is the presence of a ‘frontline’ in combat (no pun intended). The player assumes control of a trooper on either faction and takes part in an entire series of battles in the single player campaign. Players have to perform various tasks to advance their own frontline, including things like capturing satellites or detonating enemy structures. The game makes use of the famed Unreal 3 Engine to produce some spectacular combat effects and display.</p>
<p style="text-align: justify;">Apart from the usual arsenal of weaponry likes rifles and machineguns, Frontlines stand out from other FPS like Call Of Duty 4 because of the presence of remote-controlled drones. These drones are machines that can be controlled remotely by the player’s character and can be used to scout enemy territory or even carry out an assault mounted on their own. These drones offer more gameplay dimension to this FPS as this is no longer about running straight into enemy lines with guns ablazing. Tactics come into play more than ever, and players will find themselves performing flanking maneuvers and so on.</p>
<p style="text-align: justify;">The biggest rant that I have about Frontlines is how the storyline is restricted by the single player campaign. Every mission, although the backdrop is different, is similar as players will be deployed on the frontline to establish control over territory by overrunning the enemy forces. Doing this repeatedly really decreases the longevity of the game a significant bit. Furthermore, the AI allies are decent but of course, AI being AI, they often make use of the same old tactics and moves over and over. This gets monotonous after some times.</p>
<p style="text-align: justify;">This game, however, really shines on multiplayer mode. With up to 50 players on a single map, it is tremendous fun especially when you’re hooked up together on TeamSpeak or Ventrilo. Players now have the freedom to dictate tactics and strategies on the spot to counter the opponents’ advances. In this aspect, the usage of drones becomes all the more important as reconnaissance is now of paramount importance.</p>
<p style="text-align: justify;">Although this is a decent FPS, I can foresee many not liking this game due to its repetitive nature of missions. The array of weapons and vehicles available for use seems large, but people do get bored doing the same old thing even with new tools. Adding more depth in the single player campaign might put <strong>Frontlines: Fuel of War</strong> in contention with powerhouses like <a title="Call of Duty 4 review" href="http://www.reviewcolumn.net/2008/01/11/call-of-duty-4-modern-warfare/" target="_self">Call Of Duty 4</a>. Right now, Frontlines is nowhere near the standard of these ‘Game of the Year’ nominees.</p>
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